3D Modeller and Animator open for new projects!

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katana modeling and uv mapping end result

This is my finished model of a katana sword with complete uvmap. Read more…

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katana modeling and uv mapping day 6

Detailing the katana and creating a design for the tsuba are part of this day’s activities. find out some of the techniques i used, and there is also a small tutorial on merging illusstrator files with cinema 4d, so read on!
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katana modeling and uv mapping day 5

Here is another update of my project katana modeling and uv mapping, this is  day 5
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katana modeling and uv mapping day 4

The saya is done, it´s still missing some rope around the kurikata, but i can´t complain about how the modeling is going so far (aside from a few minor bumps).
I think the motorcycle modeling course really did a good job at teaching how to model.
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katana modeling and uv mapping day 3

Definitely underestimated the time it took to create the gripping, but i eventually figured it out.

So here day 3’s picture, to create this gripping you have to use a spline wrap deformer, in addition also use the spline rail to get the wrapping faced the right way.
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currently working on: katana modeling and uv mapping day 2

Here it is, as promised! my progress for today.
As you can see i am trying to make this katana as close to the real thing as possible, so that means creating every element, even the bolts.
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